Design & Technology

Design and Technology

Subject Leader: Emily Bone-Knell

At Charing Church of England Primary School, Design Technology is a vital part of our creative and inclusive curriculum, reflecting our commitment to nurturing curious, passionate, and resilient lifelong learners. Rooted in our Christian values, Design Technology empowers pupils to engage actively and thoughtfully with the world around them. Through practical and imaginative learning experiences, children develop not only essential knowledge and skills but also the confidence to innovate and solve problems responsibly, preparing them to be resourceful and capable citizens in an increasingly technological society.

Key Aims

Our Design Technology curriculum aims to:

  • Foster creativity and critical thinking by enabling pupils to design, make, and evaluate products with purpose and consideration of their impact on daily life and the wider world.

  • Develop pupils’ understanding of materials, mechanisms, and digital technologies through cross-curricular topic units that link Design Technology with other subjects, enriching their learning experiences.

  • Encourage risk-taking and resilience, allowing pupils to learn from mistakes and refine their ideas in a supportive environment aligned with our school ethos of forgiveness and hope.

  • Build subject-specific vocabulary and long-term memory to deepen understanding and fluency in the language of design and technology, supporting whole-school priorities on vocabulary development and knowledge retention.

  • Promote equality of opportunity by ensuring all pupils, including those with SEND and from disadvantaged backgrounds, access high-quality teaching that meets their individual needs and fosters their success.

National Curriculum - Design and technology key stages 1 to 2

Design and Technology Intent

Design and Technology Progression Map

A young girl with blonde, curly hair in pigtails, wearing a blue sweatshirt, is knitting an apple with yellow yarn and knitting needles at a table in a classroom or craft room.

Design Technology empowers pupils to engage actively and thoughtfully with the world around them

Child in a blue school uniform working on a craft project at a classroom table, using scissors and various craft materials. Books, paper, and supplies are on the table.
A person working on a science project with various craft materials and a glue gun on a table.
Students working on a science project with cardboard, paper towel tubes, and sticks in a classroom.
Three children wearing blue hoodies are gathered around a trash bin, peeling and scooping out the insides of orange pumpkins into the trash.
A young boy with glasses smiling and stirring a bowl of red jelly at a classroom table, with chopped red bell pepper and a small container of chopped vegetables on the table.